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Author Topic: Results Survey 17/11/2018 (Continental Cup)    (Read 401 times)
Dr. Opossum
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« on: 28-11-2018, 08:02:58 PM »

This survey was hand out at the Continental Cup in Halle, Germany, November 17th. We had 65 participants.


How often do you play Highlander (highlandermagic.info rules)?
(absolute frequencies)
more than 50% play at least once per week
more than 90% play at least once per month




Where are you from?
(absolute frequencies)
structured according to play activity
most participents from Berlin, Germany




How satisfied are you with the format currently on a scale from 1 to 10 (1=not at all, 10=very much)?
(absolute frequencies)



(absolute frequencies)
(mean)
(median -> resistant to outliers)
satisfaction structured according to place of residence
very small samplesizes because of the heterogeneous distribution of place of residence
somehow interpretable are maybe Berlin, Halle and Leipzig (seems satified) and Mannheim (seems less satisfied)




These card should be banned:
(absolute frequencies)
(relative frequencies)




(absolute frequencies)
structured according to place of residence




(absolute frequencies)
satisfaction structured according to wished banned card




Reasonings:
(I tried to make the written reasonings as unadulterated as possible, even if there were synonymous formulations (eg "too strong" vs. "too powerful"). Same formulations were simply counted.)

True-Name Nemesis
- design II
- one-dimensional
- uncreative
- this card is banana
- non-interactive III
- game breaking
- boring II
- unfun II
- best creature in format II
- a tool blue creatues / decks should not have/ should not be able to
- every deck needs to add silver bullets for this
- auto-include
- blue beater
- a blue creature should not be the best creature in a healthy format
- great tool for blue
- not needed
- makes games stale
- blue should not have such a strong creature

Dig Through Time
- instant III
- soft tutor
- too cheap IIII
- card advantage and card selection (connected to other advantages) III
- too strong IIII
- broken
- blue is the strongest color II
- too powerful
- leads to non-games

Entomb
- too fast II
- random
- boring/ stupid
- too strong III
- best tutor in game
- prefers Combo
- two-card-combo with every reanimation spell
- would ban one black tutor (doesn't matter which one)
- Reanimator is no fun
- reanimator is under represented but too strong
- too powerful
- leads to non-games
- scary Reanimator

Mana Drain
- too much upside to Counterspell II
- too strong IIII
- my teammates urge me to vote for ban
- maybe too strong
- counter turn 2
- ramp III
- Counterspell is already too strong
- variance
- we already have enough counter spells IIII
- game is over after Mana is used
- turn-2-random-win
- too powerful
- too fast
- tempo swing can be insane

Demonic Tutor
- unconditional tutor
- too strong III
- easy splashable
- in nearly every deck
- best tutor
- against the spirit of Highlander
- most efficient tutor
- would ban one black tutor (doesn't matter which one)
- "I win"-button
- no skill needed
- too powerful II
- too many tutors in format
- Combo decks on the top
- lowering power level

Tolarian Academy
- non-interactive III
- broken II
- unfun
- generates a lot of Mana
- many decks only function with this
- absurd game starts
- ban, but ban would also make me sad
- without downside
- hard to recover with fast win clock
- deck ist not too powerful, but card itself is
- stupid

Treasure Cruise
- similar to Dig Through Time
- card advantage (connected to other advantages) IIII
- too cheap IIIII
- too strong
- broken ii
- nearly Ancestral Recall II
- blue is already too strong
- too powerful
- leads to non-games
- feels unfair

Oath of Druids
- design failure
- uninteractive II
- unfun
- unfair II
- enchantment/ hard to handle
- leads to non-games
- too fast

Imperial Seal
- too strong
- with oath (?)
- too efficient
- change it back to Mystical Tutor
- would ban one black tutor (doesn't matter which one)
- is not needed
- too many tutors in format II
- too powerful

Scapeshift
- unfun
- one-card-combo III
- boring
- one-card-win
- hard to handle
- game breaking
- nearly no cost for the Combo
- too dominant
- too little counter play
- "I win"-button
- stolen games
- easy to build

Tainted Pact
- instant II
- unconditional
- too strong
- would ban one black tutor (doesn't matter which one)
- if Demonic Tutor stays
- too many tutors in format II
- too powerful
- Demonic Tutor with at least some deck restrictions
- clear ban
- too much advantage in every multicolor deck with B
- over powered

Bring to Light
- if Scapeshift is a problem/ weakens Scapeshift III

Fireblast
- weakens (only) RDW II

Bloodmoon
- non-interactive

Back to Basics
- non-interactive

Karakas

Price of Progress
- too much damage
- too often game ending
- too cheap
- create spots where you can only lose to this
- feels too unlucky

Valakut, the Molten Pinnacle

Stoneforge Mystic
- auto-include in nearly every white deck
- against the spirit of Highlander

The Tabernacle at Pendrell Vale
- too strong against creature decks

Thrun, the Last Troll
- impossible to handle
- sometimes I have nightmares because of Thrun

Bazaar of Baghdad
- too much value


This card should be unbanned:
(absolute frequencies)
(relative frequencies)




(absolute frequencies)
structured according to place of residence




(absolute frequencies)
satisfaction structured according to wished unbanned card
people seem to be satisfied even if they would unban card(s)




Reasonings:
(I tried to make the written reasonings as unadulterated as possible, even if there were synonymous formulations (eg "too strong" vs. "too powerful"). Same formulations were simply counted.)

Umezawa's Jitte
- strengthens creature decks II
- better chances for creature decks
- fine compared to other equipments
- only hits creature-based decks
- not enough good equipments
- buff Aggro decks
- format can handle it
- Smiley
- only slightly better than Swords
- because I want to play it
- only unban, if Stoneforge Mystic is banned
- fair II
- safest unban of all 4 (watchlist cards)

Birthing Pod
- strengthens creature decks
- none of the dominating decks would play it
- would make creatures great
- more creature decks
- if we don't ban anything, this should be banned
- let's test it II
- needs brain to integrate it in a deck
- could be fine
- creature-based decks lose to Path to Exile (?) anyway
- enough solutions in format
- not relevant at the moment
- different times than before ban

Skullclamp
- strengthens creature decks II
- creature-based decks and midrange isn't that good anymore
- needs a special setup
- strengthens non-blue decks
- non-blue decks become less and less present
- benefits non-tier decks
- probaly too slow to be busted
- we should try it
- buff Aggro decks
- want to see what will happen

Gifts Ungiven
- Intuition is legal
- similar high-impact cards are legal/ not at critical mass
- reanimator is not very good, but viable
- format is fast enough
- tutor
- format too aggressive
- more diversity
- Why is this even banned?

Natural Order
- without tutors it is fine

Library of Alexandria
- format is fast enough

Mystical Tutor
- consistancy is fun

Sensei's Divining Top


Number of cards to change:
(mean)
structured according to place of residence




Survey layout:




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Dr. Opossum
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« Reply #1 on: 28-11-2018, 08:03:19 PM »

We had also some arguments against bannings/ unbannings of specific cards.


(NO) Ban:

Imperial Seal
- slow
- card disadvantage II
- 2 dmg II
- sorcery
- almost identical to Personal Tutor
- fine
- I don't care
- I don't think it is ban-worthy
- worse tutor than Demonic Tutor
- tutors are fine

Mana Drain
- most tempo decks can't use mana to full extend
- weakest card of the Watch list
- often just another hard counter
- we do not have many counter spells
- I don't mind it
- is necessary for Control II
- makes Control feasable
- Mana not always used
- very powerful, but en par with many cards
- just a counter

Scapeshift
- ban would destroy archetype
- deck is not too strong
- deck is not too dominant
- deck is fine
- ban tutors to weaken it instead
- format can adjust to it
- good against RDW
- cool archetype
- needs other bans (e.g. Bring to Light)
- don't ban a whole deck
- ban Valakut instead
- watchlisted!
- deck is at most slightly too strong
- deck should not be destroyed
- makes interesting decks

Tolarian Academy
- ban would destroy archtype
- unique card
- needs a certain set-up
- leave it until deck dominates
- seems ok (even if I never played the deck myself)
- watchlisted!
- decks are not winning tournaments -> why weaken?
- cool card

Treasure Cruise
- first ban Dig Through Time
- Blue needs this
- ban True-Name Nemesis instead
- Eternal formats should have this
- i don't care
- blue deck essential card draw
- it's fine
- mot oppressive
- fine
- cool card

True-Name Nemesis
- only punish passive play styles
- doesn't dominate at all
- don't like the design, but it is ok
- ?? 3-mana-creature!
- card is ok
- cool card

Tainted Pact
- tutors are needed in Singleton formats
- don't think this must go right now, but if a tutor needs to go, ban this
- needs many non-basics
- could be banned if Reanimator and Scapeshift need to be weakened
- i'm 50/50% on this

Demonic Tutor
- iconic (for B) II
- just don't
- mostly used reactively
- we need some tutors to enable Combo
- keeps black attractive for Control decks
- enables many strategies
- helps/ necessesary for Control II
- Tainted Pack is not for basic decks -> more non-basics -> more BM decks
- the spirit of the format
- makes Control feasable
- finds mostly solutions
- tutors are fine

Entomb
- Reanimator is not too dominant II
- possibility to enable other Combos (e.g. Life from the Loam)
- have not seen it being abused
- Reanimator is not oppressive
- I bought a japanese foil one
- Is Reanimator Tier 1?
- watchlisted
- very powerful, but not good in late game in Reanimator -> ok

Oath of Druids
- unique card
- needs a certain set-up
- no successful archivement in recent tournaments
- ban tutors before this
- deck is not a problem
- deck is good, but not over powered
- not seen too often
- Reanimator is not oppressive
- I bought a japanese foil one
- needs a lot cards in the deck
- many cards cannot be played with it in the deck
- build-around-card
- creatures too strong
- fine
- an interesting Combo deck

Dig Through Time
- blue is fine
- blue is dead without Dig and Cruise
- ban True-Name Nemesis instead
- reason to play Control
- Eternal formats should have this
- not over powered
- blue decks essential card draw
- costs double U
- not oppressive
- fine
- hard to cast
- is ok


(NO) Unban:

Birthing Pod
- makes every creature deck a Combo pile
- stupid
- not more broken cards
- first Birthing Pod wins
- recurring tutor is bad

Gifts Ungiven
- we want to WEAKEN Scapeshift
- makes Reanimator even stronger II
- too good in Combo
- not more broken cards
- please no more tutors
- would put Reanimator over the top
- I don't know
- better than most tutors

Skullclamp
- Skullclamp = 1-mana-True-Name-Nemesis
- too strong for Combo AND/ OR creature decks II
- we don't want to warp the format
- draw Skullclamp = win (most of the time)
- pushed creature strategies
- not more broken cards
- does not only favor creature decks (e.g. Tempo, Control)
- HAHAHAHA...
- No!
- warp the whole game around it

Umezawa's Jitte
- dominates creature mirrors
- warp the whole game around it
- makes Midrange random
- first Jitte wins
- not more broken cards
- NO
- makes creature decks too strong


Interesting addition:
11 participants did not write anything on the back page of the sheet. This can have different reasons like a. overlooked the back page, b. would simply not ban/ unban cards, which was written on the back page. Also: most of the participants, who did not filled out the back page, did barely filled out the front page, too.
« Last Edit: 29-11-2018, 10:29:10 PM by Dr. Opossum » Logged
DarkLight
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« Reply #2 on: 29-11-2018, 03:45:08 AM »

Laughed pretty good at some BAN/UNBAN reasonings, thanks for sharing.
Looking forward for the next Banlist changes Cheesy
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Formerly known as With-FuLL-Force.
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« Reply #3 on: 30-11-2018, 06:24:32 PM »

Thanks for the effort.

As far as I read the survey, no unbannigs\bannings should take place the next time. On the one hand most of the players are satisfied with the format and on the other none of the cards that could be voted for gathered more than 1\3 of the votes.
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